A neversleeping Market
Role: 3D Character Rigging · Skinning · Animatic · Editing
Project Details
Type: Student animation project
Format: Hybrid 2D / 3D animated short
Duration: 2:55 minutes
Context: Animation studies, 4th semester
A Neversleeping Market depicts the interaction between a horse and small creatures in a medieval marketplace. The project explores the visual and narrative integration of self-created 3D assets and animation with 2D animated characters, focusing on cohesive interaction across techniques.
This project was developed as a collaborative student production.
Rigging Focus & Workflow
This project involved rapid rig development under production constraints.
Built a quadruped character rig using mGear (quadruped template) as a base.
Extended the rig with custom controllers for tail, ears, and braided hair elements.
Performed skinning using native Autodesk Maya tools, iterating and fixing deformations directly alongside a single animator.
The rig was referenced into animation scenes, allowing non-destructive updates during production.
Given the limited timeframe, skinning was prioritized for the upper body and areas visible in the final shots, ensuring reliable deformation where performance was most critical.
Animatic, Cameras & Editing
Built the initial 3D animatic based on an existing rough storyboard and blocking, defining camera placement, timing, and shot composition. Continued working within the animatic and camera team, refining pacing, framing, and sound synchronization.
Contributed to editing, supporting narrative clarity and rhythm across shots.
Additional Contributions
Contributed to the creation of 3D assets supporting the environment and scene layout.