Daniela Henao Ortiz

Veil Of Flames


Role: 3D Character Rigging · Skinning · Animatic · Editing


Project details

Type: Student animation project

Duration: 0:51 min

Context: Animation studies, 3rd & 4th semester

A short narrative scene centered on an intimate, forbidden moment between a queen and her subject. The project explores emotional tension and restrained performance within a stylized animated setup.

This project was developed as a collaborative student production.

Rigging Focus & Workflow

This project was developed with a strong focus on practical character rigging for small animation teams.

The rigs were referenced into the animation scenes. Throughout production, I worked closely with the animators, providing iterative updates to skinning and adding rig improvements as animation needs evolved. This setup supported a workflow designed for one to two animators, prioritizing clarity, stability, and ease of use.

Animation & Validation

In parallel to the project, I created a personal ballet animation test using the same mGear-based rig to validate deformation quality, control usability, and expressive range. This test served both as a rig stress test and as an opportunity to demonstrate my animation skills alongside rigging.

Scope & Technical Notes

The rigs do not include facial rigs, due to time constraints and the project scope.

At the time, this was my first experience building more complex character rigs, following an earlier, simpler rig.

The focus was placed on body mechanics, posing, and performance, ensuring the rigs were reliable for narrative animation.

Additional Contributions

Animatic

Full Animation